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No one else will not be able to handle the pressure or responsibility. Much like the first fire team, a squadmate with strong leadership skills like Miranda, Garrus or Jacob is ideal. If they are not loyal or a less powerful biotic, like Jacob, is chosen, the swarms will carry off at least one squad member, resulting in their death.Ĭhoosing the second fire team leader establishes leadership for the remainder of the squad, who stay behind to hold the line and provide a distraction while Shepard infiltrates the base. So long as they are loyal, they will see Shepard and the squad through the swarms without issue. Either Samara/Morinth or Jack are the only options. Next, Shepard and their squad navigate through Collector swarms, and having a powerful biotic to create a barrier is important. The most logical choice to take them back to the Normandy (which also guarantees his survival) is a loyal Mordin. Choosing a squadmate to escort them is essential to their survival. Upon discovering the remnants of the crew, who have all survived if no stops were made, reviving them and sending them back to the ship is essential. Related: The Next Mass Effect Should Let Player's Pick Their Race Garrus, Jacob and Miranda are the best choices, as anyone else will not be able to keep their teammates alive. The second major choice to be made is who will lead the second fire team. To keep the squadmate from dying in the vents, it's essential to hurry through battle and get the next area unlocked. Anyone else chosen will die before they can open the gate or suffocate inside the vents.
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Ideal squadmates for this include Tali, Kasumi and Legion. The first major decision is the tech specialist who navigates the vents to bypass the base defenses and open the main gate. When choosing the squadmates to follow Shepard through to the end of the game, it's important to bear in mind the strength of the defensive team that stays behind.
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The Thannix Cannon protects everyone against the Collector ship. The entire squad enters the Collector Base together. Tali's Cyclone Shield Tech keeps the crew safe while Joker navigates the debris field. Without the Silaris Armor Tech, Jack could die before even reaching the base. The items purchased from Jacob, Garrus and Tali will keep everyone alive while approaching the Collector Base. Any other stops along the way will result in the crew's death. Related: Why Mass Effect SHOULD Have a Sim Game Obtaining Legion and the Reaper IFFĪfter the crew's abduction, heading into the Omega 4 Relay is the priority. Not gaining squadmate loyalty is a surefire way to get them killed on the Collector Base. Attend to the personal missions each one of them asks for help with and carry it out successfully. Because they are putting their lives on the line, it's important to make sure their loyalty is gained before heading into the Omega 4 Relay so they can focus on the mission and nothing else. However, each of these items cost resources, so scanning those planets and collecting elements like Palladium and Platinum is an essential part of ensuring those items are added to the Normandy. The three most essential items to ensure survival come from Garrus, who offers the Thannix Cannon, Jacob, who brings the Silaris Armor Tech and Tali, who can hook Shepard up with the Cyclone Shield Tech. Armor upgrades, special weapons, shielding and biotic enhancements are all necessary factors for squadmate readiness. Related: Mass Effect: How New Game+ Can IMPROVE a Game Squadmate Resources and LoyaltyĮach squadmate comes to the mission with something more to offer than their services (not including DLC squadmates, Kasumi and Zaeed). The pressure of that final fight means making on-the-spot decisions with the power to end lives, and even though the entire squad knew what they were signing on for when they agreed to come, no one actually wants to die during a suicide mission. Strategizing how best to utilize Shepard's resources when the time comes means coming back from the Collector Base with all squadmates and crew members alive, but it won't be easy. Appearances might be deceiving, however, as there are several tasks in the fight with the Collectors that require a bit of finesse, and only certain squad members can do them. If Shepard spent their time and effort to secure squad loyalty by helping everyone get their affairs in order, and they spoke to all squad members about upgrades that might aid them in their mission, chances are heading into that final fight didn't seem like so much of a death sentence. Players spend most of Mass Effect 2 preparing Commander Shepard, the Normandy and its crew for the suicide mission on the other side of the Omega 4 Relay.